Friday, 28 January 2011
Counter Strike Source (IDWS)
Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.
Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal. Aspects of the game that have changed from Counter-Strike include the behavior of the grenades, the physics engine, and the weapons' recoil. The in smoke grenades Counter-Strike: Source spread much more slowly than the ones in Counter-Strike, and the Flashbang, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Source is much less precise. Furthermore, the addition of ragdoll psyhic marks another difference between Counter-Strike and Counter-Strike: Source. Additionally one hundred forty-four achievements have been added to Counter Strike:Source.
Screenshots:
Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal. Aspects of the game that have changed from Counter-Strike include the behavior of the grenades, the physics engine, and the weapons' recoil. The in smoke grenades Counter-Strike: Source spread much more slowly than the ones in Counter-Strike, and the Flashbang, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Source is much less precise. Furthermore, the addition of ragdoll psyhic marks another difference between Counter-Strike and Counter-Strike: Source. Additionally one hundred forty-four achievements have been added to Counter Strike:Source.
Screenshots:
Intinya sudah kayak kehidupan nyata / aslinya.
System Requirements
Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows
2000/XP, Mouse, Keyboard, Internet Connection
Cara Liat data komputer Anda : Start>Run>dxdiag
INSTALL:
1) Jalanin “CSS_FULL_Oct-15-07_DiGiTALZonE_1START.exe”
2) Jalanin “CSS_FULL_Oct-15-07_DiGiTALZonE_2FINISH.exe”
Download
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
System Requirements
Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows
2000/XP, Mouse, Keyboard, Internet Connection
Cara Liat data komputer Anda : Start>Run>dxdiag
INSTALL:
1) Jalanin “CSS_FULL_Oct-15-07_DiGiTALZonE_1START.exe”
2) Jalanin “CSS_FULL_Oct-15-07_DiGiTALZonE_2FINISH.exe”
Download
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Labels:Games,Indowebster,PC Games
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